Aramil

Eladrin Orb mage

Description:

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====== Created Using Wizards of the Coast D&D Character Builder ====== Aramil, level 1 Eladrin, Wizard Build: Control Wizard Arcane Implement Mastery: Orb of Imposition Background: Magic Scholar

FINAL ABILITY SCORES Str 10, Con 11, Dex 12, Int 20, Wis 14, Cha 8.

STARTING ABILITY SCORES Str 10, Con 11, Dex 10, Int 18, Wis 14, Cha 8.

AC: 15 Fort: 10 Reflex: 15 Will: 15 HP: 21 Surges: 6 Surge Value: 5

TRAINED SKILLS History +12, Arcana +12, Nature +7, Insight +7, Diplomacy +4

UNTRAINED SKILLS Acrobatics +1, Bluff -1, Dungeoneering +2, Endurance, Heal +2, Intimidate -1, Perception +2, Religion +5, Stealth +1, Streetwise -1, Thievery +1, Athletics

FEATS Wizard: Ritual Caster Level 1: Improved Initiative

POWERS Wizard at-will 1: Cloud of Daggers Wizard at-will 1: Thunderwave Wizard encounter 1: Orbmaster’s Incendiary Detonation Wizard daily 1: Sleep Wizard daily 1 Spellbook: Acid Arrow

ITEMS Spellbook, Adventurer’s Kit, Cloth Armor (Basic Clothing), Orb Implement RITUALS Arcane Mark, Simbul’s Conversion, Brew Potion

Bio:

Aramil

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