Eberron

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Here be Dragons

Finally, with a little cajoling, I’ve agreed to run a game, starting with the published L1 adventure in the Eberron Campaign Guide. There’s some nice twists and set pieces in The Mark of Prophecy so fingers crossed it’ll go OK.

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The Tower of Scars

It’s late winter and you are approaching a ruined tower in the mountains at the border between Breland and Cyre. It’s late afternoon and the sun is already low in the sky, cold but clear. You can hear the clash of armies on the Saerun Road below.

Kaffphrin d’Iralaise (Kat)

Lord Major Bren ir’Gadden of House Medani was captured in a skirmish a few days ago and Intelligence suggests he is being held in the Tower of Scars. As one of the surviving members of The Roaring Eagles you’re mission is to free the Lord Major.
Minor Quest (100xp) Rescue Lord Bren ir’Gadden and bring him to Safety.

Aramil

Your research has led you to believe a Dragonmark has appeared in an old abandoned tower on the borders of Breland and Cyre. The Undying Court (Elven Ancestors) have provided you with a dragonshard to make a record of the Dragonmark.
Minor Quest (100xp) Find the Mark of Prophecy in the tower.

Oriel d’Saldan

The Undying Court believes Oriel’s arrival on Eberron was Prophesised, he is travelling to the Tower of Scars with Aramil to find the Dragonmark
Minor Quest (100xp) Find the Mark of Prophecy in the tower.

Raging Storm

After one particularly violent outburst Raging Storm finds himself roaming the mountains, watching the battle and the stupidity of men. The day is drawing on and the Tower looks like a good place to rest for the evening
No Quest

OmegaPi

Intelligence suggests that the emerald claw are sending three officers and a bunch of zombies to the Tower. Your mission is to find out what they are up to.
And stop them.
Minor Quest (100xp) Against the Emerald Claw

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Taking the Tower

After setting the scene (see Tower of Scars) we rolled for initiative and entered the tower battle map from different directions, Aramil and Oriel snuck out from behind a tree, Kat from behind the Kruthiks mound Raging Storm from the north and OmegaPi – straight up the main road. The players did a bit of description of their characters as each came into view, OmegaPi walked up the road into the tower as the other PCs skirted round and battle was joined.

OmegaPi took a beating from one of the Dolgrim warriors but the encounter was fairly straightforward. Not using the dolgrims flanking bonuses and getting caught out a couple of times by the Warforged Warden mark they went down. The party worked well – Aramil taking to his first DnD game admirably, Oriel’s twin strike working nicely and Kat & Raging storm slowly getting to grips with new character classes (Artificer and Monk)

After finding the prisoners Bren ir’Gadden and his aide Aric Blacktree and taking a short rest they heard a shout from outside the tower “Hand over the prisoners and you can all go free”

To make things easier for me I turned the map round for the second encounter, I think that took longer than the actual encounter. Another set of high Initiatives and Raging Storm and OmegaPi pulled out Dailies (I think). The Monk used Whirling Mantis step to clear the path to Mallora, the Emerald Claw Necromancer and the Warden charged in using his Aspect power. As Mallora called her zombies in to mob the warden (hoping to take advantage of Death’s Cowl: aura 3, living creatures within the aura grant combat advantage to undead creatures within the aura) Aramil’s Orbmasters Incendiary Detonation erupted in their midst.

One round down and things weren’t looking good for the emerald claw. On the road below the mourning started to roll in and in my mind it was looking pretty Epic (well, Heroic).

The end of the encounter, the Prisoners rescued, the emerald claw defeated and Cyre turned into the Mournland. XP and treasure dished out and some setup for the next session. I enjoyed my first session and I think the guys did too. I’m now prepping for the next session, some city based shennanigans in Sharn – I wonder if anyone’s trained in Streetwise..?

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A Day of Mourning

It’s been four years since the day of Mourning, the five of you stood on that hillside, watching the Mourning roll in, hearing the screams of the dead and dying and then, more awful than the screams, the silence. Five at the brink of desolation, brought together by fate, then pulled their separate ways. A Warforged defender of the land.  A mystical Eladrin mage sent by the undying court and his Elven cousin, lost in time and space searching for the girl Roanne Hunter.  A human songstress, battle hardened and coarse.  A traveller from the shadowfell itself, the mysterious Shadar-Kai.

The past four years has given you time to think on that day, trying to piece things together. Why were you spared from the mourning? What did the four-armed Dolgrim’s want with Bren ir’Gadden and his aide Aric Blacktree? And what involvement did the Emerald Claw have in it all? What are you doing with your lives? The war is over and the land is in turmoil as an uneasy truce holds day by day.

You find yourself in Sharn – the floating city of towers - at a remembrance ceremony. Are you are there at the invitation of Bren ir’Gadden, working as a mercenary earning easy money babysitting rich nobles or an inquisitive shadowing a professor suspected of dealing in illegal antiquities? Whatever your reason for attending the Memorial ceremony in Sharn, a cold shiver runs down your spine as one by one you recognise the other four heroes gathered together on the very same tower listening to a war veteran addressing the crowd. Your eyes meet with the flash of recognition.

Suddenly somebody screams “It’s the Mourning! It’s here!” ...

Kaffphrin d’Iralaise I’m there like I am every year, remembering the fallen and giving readings from my serial, Clocking Off, the war memoirs of a Breland artificer. Its a crowd pleaser.

The Korranberg Chronicle pays well for my journals. Looks like the latest chapter is about to write itself!

Oriel d’Saldan I’m there as a mercenary. An assassin, to be precise. Someone wants the bard dead and is willing to pay handsomely. I don’t know what their beef is with the hapless songstress, and I don’t really care. Too many songs about lambs frolicking in the meadow, probably. Anyhoo, one less bard cluttering up the countryside and a fistful of gold to boot – sounds like a plan…..

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Rooftop Haunting
There's an assassin on the rooftop...

Several months passed in real time compared to 4 years gametime (where the PCs gained no experience, natch) so some email cajoling got everyone back up to speed. Stevie changed character because he wasn’t sure about the Monk class and switched to a Shadar-Kai Rogue. A bit of back-story saw all five converge on the rooftop, in two pairs and Omega Pi going it alone.

I set up the map, everyone rolled for Initiative then set up in reverse order, with no idea where the threat would come from this seemed to build a bit of tension. With no opportunity for Oriel to twin-strike Kapphrin sniper style I unleashed the Mourning Haunt upon them!

This battle was markedly different from the previous cakewalks. The Mourning Haunt was happy to go toe-to-toe with the Warden, something that caused me a lot of pain last time round. The Haunting fog protecting him from ranged attacks and doing a burst attack kept Kapphrin and Oriel well away, Stevies Shadar-Kai was very mobile and Aramil found it difficult to get any purchase on a solo, looks like Orbmaster Wizards are proper controllers that work better against armies of Minions. I was having a great time but looking back it may have been frustrating for the PCs as they wore the demon down, most of them reaching bloodied (and possibly single digit hps). The tide turned when the Haunt hit bloodied himself and the fog aura ended. L1 twin-strike rangers hurt. Go Strikers.

After a short rest and some treasure we started to talk about who, what, where and when and moved into an extended skill check. It went well to start with but in the end could’ve gone better. In summary: Good Bits - The adventure hooks and background gave me enough to present a couple of NPCs at the site. A professor (Gydd Nephret..?) and plenty of deposed nobles were easily at hand. - After 3 fails the adventure suggests throwing in some combat, I’d put the ‘street-scene’ poster map out and a L1 encounter with one Brute and a few minions only lasted a couple of rounds but was a welcome diversion. Gamewise it also cost Kaffphrin a healing surge]] Could do better -I gave away too much info too early which meant the last 3 successes didn’t really feel like they achieved much, ingame the PCs were already where they wanted to be. -The DCs were low (10+) depending on skill and despite racking up a few fails there were some stupendous successes (25+) which should’ve earned more than one success. -Some PCs will always miss out on skill challenges because of their skill-set. I should’ve supplanted my own skill challenge – a rooftop chase! Mixing the physical skills (athletics\acrobatics\endurance) to keep the momentum and the soft skills for keeping things on track (streetwise\perception\history at a push). I think skill challenges should involve everyone wanting to roll instead of looking around for the Charisma\Int build in the party.

We ended with a cliffhanger. Omega Pi booted in the door to the house the Mourning Haunt came from, only to find some goblins in there ready for them. Oh and a pair of Guard Drakes – they must’ve known the party were coming…

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